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10. Forever Agreement. This Agreement constitutes the entire agreement between Autodesk and Licensee relating to the use of the Licensed Materials. It supersedes and replaces any other agreements between Licensee and Autodesk relating to the use of the Licensed Materials. To the extent that the terms of any applicable Relationship Program are not superseded by this Agreement, the terms of such Relationship Program remain in effect. If any provision of this Agreement is held invalid or unenforceable, the remaining provisions of this Agreement shall not be affected, and the parties hereto shall negotiate in good faith to amend this Agreement in a manner that is consistent with the parties common and good faith intentions with respect to the invalid or unenforceable provision. This Agreement shall be governed by, and construed in accordance with, the laws of the United States of America.
8. Version Upgrade. Licensee acknowledges that Autodesk may release major upgrades of Autodesk 3ds Max by their names and versions. Autodesk may release minor upgrades, incremental upgrades or service packs to its products by their names and versions, which add, modify, delete and/or replace functionality of the Licensed Materials. The character or nature of an Upgrade, minor, incremental or service pack should be described, in writing, in the Upgrade Documentation. Licensee may not, and agrees not to, install any Upgrade, minor, incremental or service pack without prior written approval from Autodesk. Autodesk warrants that, following any Upgrade, Licensee will be able to Use the Software as described in the Upgrade Documentation. If, following an Upgrade, Licensee cannot Use the Software as described in the Upgrade Documentation, Licensee must, within seven (7) days, acknowledge the cause of the problem, its resolution and the consequences and causes of the failure to Use the Software as described in the Upgrade Documentation. Autodesk does not make any Upgrade, minor, incremental or service pack available, except as described in the Upgrade Documentation. Licensee must accept all of Autodesks obligations and liabilities for use of Autodesks products including any Upgrade, minor, incremental or service pack. Autodesks entire liability and Licensees exclusive remedy during the Upgrade Warranty Period (Upgrade Period) will be, with the exception of any statutory warranty or remedy that cannot be excluded or limited under law, at Autodesks option, (i) to attempt to correct or work around errors, if any, or (ii) to refund the license fees, if any, paid by Licensee and terminate this Agreement or the license specific to such Licensed Materials. Such refund is subject to the return, during the Upgrade Period, of the Autodesk Materials, with a copy of Licensees License Identification, to Licensees local Autodesk office or the Reseller from which Licensee acquired the Autodesk Materials. THE LIMITED WARRANTY SET FORTH IN THIS SECTION GIVES LICENSEE SPECIFIC LEGAL RIGHTS. LICENSEE MAY HAVE ADDITIONAL LEGAL RIGHTS UNDER LAW WHICH VARY FROM JURISDICTION TO JURISDICTION. AUTODESK DOES NOT SEEK TO LIMIT LICENSEES WARRANTY RIGHTS TO ANY EXTENT NOT PERMITTED BY LAW.
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3d-io games & video production GmbH is a 3D graphics studio and 3D software developer founded in Germany in 1996. As a veteran of the early days of video game development (Perry Rhodan, Physikus, Historion, etc.) 3d-io specializes in the creation of state-of-the-art digital 3D content for advertisement, marketing, VFX, art and industrial productions. 3d-ios extensive creative know-how powers the companys development of numerous 3D plugins for marketleaders Autodesk 3ds Max and Maya, and Adobes Photoshop. Our development team consists of veterans of the 3D and video game industry who know exactly what 3D artists value our solutions are easy-to-use and deliver fast, robust results optimized for the creative pipeline. Customers include Ubisoft, Firaxis, Sega, Monolith, Sanzigen, Gameloft, deepsilver, Related-Designs, as well as industrial and telecommunication key players such as Microsoft Game Studios, Disney, Sony, Lucasfilm, Panasonic, Pixomondo, Konami, Fuji, Mitsubishi, CBS TV Network, FOX, Riot Games, Epic Games, Pearl Abyss, Thyssen, Mercedes, Deutsche Bank, Krupp and Ferrero.
Autodesk, the Autodesk logo, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. OpenCL is a trademark of Apple Inc.
Patch For Autodesk 3ds Max is an intuitive, 3D computer graphics application for creating and presenting models, landscapes, and immersive environments. While many people simply use 3DS Max to make 3D models, it can also be used to create interactive environments that viewers can navigate, like a game-like experience. Working in 3D is not always about making things, sometimes you have to set up an object, scene or virtual world to allow viewers to interact with.
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One of the more noticeable changes in this version is the reduction of iteration time for models which is great, especially for creating lifelike animals. Now I can go from initial models to high resolution renders (which can be exported to other software) faster than before. The initial toolset is also better and more intuitive, and new modeling tools such as the dynamic curve tool and the surface extrude tool are great and easy to use. The blend and simulate tools that are also new have a great UI. The overall presentation of Autodesk 3ds Max for both game and movie making is visually clean, while the overall workflow is now much more intuitive and streamlined. This may be due to the fact that the user is more familiar with the interface and workflow now.
3D content creation is essential for the entertainment industry, and Autodesk 3ds Max makes it simple to create 3D content quickly and easily. Now I can create texture maps, add environment mapping, and build photorealistic lighting environments that can be changed instantly or which can be exported from Max for use in other softwares. This is a huge step forward for the game and movie making industries.
I wish Autodesk allowed me to further export references from the 3ds Max courseware to use for building assets in other softwares. It would make me much more effective in creating complex character rigs and rigs for the characters I create for my video game production. Having a complete, established pipeline in mind allows me to focus on creating great content. Building assets in Maya and 3ds Max takes my time away from content creation and creates a big learning curve, which leads me to longer ramp up time in my pipeline.
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Autodesk 3ds Max Features
- Instant 3D modeling for everyone.
- New and improved particle system and controls.
- Premier support for V-Ray.
- Faster and easier user experience.
What’s new in Autodesk 3ds Max
- Update to Autodesk 3ds Max 2009 ($129 + tax).
- Add a new Dynamic Toolset 8
- We will release additional dynamic toolset updates.
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