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While Fraps doesnt capture animation in-game it does seem to be pretty good at capturing frame drops. There is a small problem with that: the way Fraps defines stutter is way off. For example, if we set Fraps Full Crack to record frames at a 250 milliseconds interval, Fraps will report that we have a stutter of 50%. It will report that by taking the two frames per second that come after a large frame drop. But in reality we just have one frame per second so the false appearance of 50% stutter is very real. This has also been documented by other reviewers. And if you want to test a game not just within a tool like Fraps but truly test it, you need to pull the trigger on that. And of course this also causes problems for scripted animations, so if youre trying to make some serious benchmarking of animations, it might be worth picking up something like Fraps.
To get the basic idea, Fraps will provide a list of the various captures that the user has taken and then it will highlight the captures that have recorded stuttering. But what Fraps does is compare the frame counts over one second. What they take from their calculations is not the user can see on the monitor. The only way they can find out is by running their application and checking the frames per second counter. If Fraps says the frames per second match then you can believe it. If it says there is stuttering, you must double check the measurements are taken from the output of your application. What is needed is a tool that will measure what the user sees. Thats the goal of the Capture SDK.
The entire problem is that you cant just tell if there is stuttering or not. You need to actually check the output. The Capture SDK will show you where the stutter actually occurs. And while Fraps definitely isnt perfect, it already catches a huge number of stutters that the user will not see, so we are not worried about Fraps using it. Fraps has problems, NVIDIA has problems, and Capture SDK has problems too.
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And now let us have a brief review of what Fraps is. People often use it for recording their online game activity. The Fraps website also gives instructions how to use Fraps. Fraps cannot be used to record fullscreen games that run at high framerates. Therefore, we will focus on capturing game video clips instead of screen shots.
In the Fraps menu, select the Breakpoint tab and search for the game and the game start time. Then click the Select button to specify a breakpoint. All game captures would start when the game reaches the selected breakpoint.
By default, the Fraps default settings are suitable for recording small to average-size games. The breakpoint setting is a tool that adjusts recording settings, such as the frame rate, so that a recording would start when the game reaches the breakpoint. Let us first see how to check if the game you want to record has a breakpoint. Select the Games tab in the game menu. If the item Breakpoint is selected, it means that the game has a breakpoint, and you would have to adjust the recording settings, such as the resolution and frame rate, before recording. If the option Breakpoint is not selected, you can record the game without any breakpoints.
If you want to record a game without any breakpoint, open the Options window to control recording settings, such as the image format, frame rate, resolution, and screen capture area. To record with the default Fraps settings, click on the Custom button, and select No for the first Custom Settings box.
Undoubtedly, Fraps is one of the best in the market. It was the first to offer the feature of pre-recording macros while the others still lag behind. Their response to these problems and constant progress is the reason they are so popular. Fraps is also one of the best and most widely used in-game benchmarking tools. With it, you can get the exact level of detail needed to monitor your game’s performance.
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But a look at the frame interval numbers you get from Fraps will be very telling. The number you get from Fraps will not be a perfect number, but it will be a reasonable estimate of what the numbers are at any given point in time. And this is something you can build into your decision making processes. Knowing that the hard details are out of scope, and being sure of the soft details gives you the information you need to make sound decisions about which card you want to buy, and which game to play.
But enough about Fraps, let me return to my preface. This is not a review of a CPU or a graphics card. But there are lessons in all of this for those of you who are interested in the CPU performance aspect of AMDs Radeon cards. Even though we did not see any interaction between GPU clock speeds and frame rate, AMD has to do a lot more work to ensure that the CPU is not causing problems. Fraps gives us a good look at what is going on. But only AMD can say for certain whether or not they are solving these problems.
Fraps can also report an improved frametime view if you wish to. Start Fraps, start your game, and select the benchmark mode. Fraps will record frames per second, as well as an average frametime. Good for the hardcore FPS gamer.
But if you need to find the reason behind why stuttering is happening, its a step up. When using Fraps you can look at individual windows if you wish to see if theyre sending data too quickly, too slowly, or in ways that can negatively impact framerates.
The main reason people use Fraps to measure framerates is to compare the game being played with another game they are on. Sometimes you can point to framerate differences between two games and chalk that up to CPU performance, and sometimes you can chalk those differences up to graphics performance. Fraps lets you try different hardware configurations, resolutions, or even game modes to see which will best suit your needs. Or to put it another way, FRAPS lets you run the game on your desktop but get it to look like it was running on a console.
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- Graphical user interface (GUI)
- Nearly endless recording options
- Automatic frame-rate adjustments
- Better audio options than VLC’s
- Records videos to any format, without plugins
- Time-adjustment options, frame captures
- Fully adjustable audio quality
- QOS; single, dual or quad core CPU support
- Quality setting information
- Screen recording
- Customizable window for recording
- Drag and drop recording to multiple locations
- Export in different file formats
- Keyboard display when recording
- Built-in help
- Built-in license checker
What’s new in Fraps
- Added D3DCOMPILER_INTEL toolset.
- Added D3DCOMPILER_MSFT toolset.
- Added D3DCOMPILER_NV toolset.
- Added overlay support.
- Added “Replace your current overlay with this one” option.
- Added global delay and global reframe options.
- Added current frame number as an overlay text.
- For Windows Vista and later, VS2010+ installation is required (see FAQ ).
- Added “Enable debug” option to log draw calls, Present calls, and other callbacks for debugging.
- Added “Set FPS:” field. Also added “Set render time:” field.
- Added “Display OS frame rate” sub-menu.
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